Recoil control and vision-based aim assistance for Rust, built outside the game. Every weapon measured shot by shot, and nothing that touches game memory.
Neither product reads or writes game memory. Scripts drive the mouse; AI reads the frame your GPU already drew.
Every recoil pattern is captured shot by shot from the live game and stored per weapon, per scope, and per attachment.
Strength, randomization and activation are all yours to set. Turn any of it down, or off, without leaving the fight.
Game updates change patterns. New ones ship silently, and lifetime licences take every one of them.